// THEY DON'T KNOW ME SON
#include <bits/stdc++.h>
using namespace std;
#define fastInp cin.tie(0); cout.tie(0); ios_base::sync_with_stdio(0);
#define sim template < class c
#define ris return * this
#define dor > debug & operator <<
#define eni(x) sim > typename \
enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) {
sim > struct rge { c b, e; };
sim > rge<c> range(c i, c j) { return rge<c>{i, j}; }
sim > auto dud(c* x) -> decltype(cerr << *x, 0);
sim > char dud(...);
struct debug {
#ifdef LOCAL
~debug() { cerr << endl; }
eni(!=) cerr << boolalpha << i; ris; }
eni(==) ris << range(begin(i), end(i)); }
sim, class b dor(pair < b, c > d) {
ris << "(" << d.first << ", " << d.second << ")";
}
sim dor(rge<c> d) {
*this << "[";
for (auto it = d.b; it != d.e; ++it)
*this << ", " + 2 * (it == d.b) << *it;
ris << "]";
}
#else
sim dor(const c&) { ris; }
#endif
};
#define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] "
typedef long long ll;
typedef long double ld;
ll n,m,q,d,k;
const ll prime=1e9+7;
const ll prime2=998244353;
const ll prime3=7901;
const ll MOD = 998244353;
ll INF=2e18;
ll dp[2005][2005];
ll work(int index,int currk){
debug() << imie(index) imie(currk);
if(index>=n){
if(currk!=k){
return 0;
}
return 1;
}
if(dp[index][currk]!=-1) return dp[index][currk];
ll answer=0;
if(index==0){
answer+=work(index+1,currk);
answer%=MOD;
return dp[index][currk]=answer;
}else{
answer+=max(0ll,(m-1))*work(index+1,currk+1);
answer%=MOD;
answer+=work(index+1,currk);
return dp[index][currk]=answer;
}
}
void solve(){
cin >>n >> m >> k;
ll ans=0;
memset(dp,-1,sizeof dp);
for(int i=0;i<m;i++){
ans+=work(0,0);
ans%=MOD;
}
cout << ans << "\n";
}
int main() {
fastInp;
//init();
//debug() << imie(s);
//freopen("grids.in","r",stdin);
//freopen("res.out","w",stdout);
// __gcd <long long> (x, y);
int tc=1;
//debug() << imie(sieve);
//cin >> tc;
//cout << setprecision(10)<<fixed;
while(tc--){
//i++;
//cout <<"Test " << i << ":" << "\n";
solve();
}
return 0;
}
/*
Some insights:
.Binary search
.Graph representation
.Write brute force code
.Change your approach
*/
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299A - Ksusha and Array | 448B - Suffix Structures |
1092B - Teams Forming | 1166C - A Tale of Two Lands |
544B - Sea and Islands | 152B - Steps |
1174D - Ehab and the Expected XOR Problem | 1511A - Review Site |
1316A - Grade Allocation | 838A - Binary Blocks |
1515D - Phoenix and Socks | 1624D - Palindromes Coloring |
1552F - Telepanting | 1692G - 2Sort |
1191A - Tokitsukaze and Enhancement | 903A - Hungry Student Problem |
52B - Right Triangles | 1712A - Wonderful Permutation |
1712D - Empty Graph | 1712B - Woeful Permutation |
1712C - Sort Zero | 1028B - Unnatural Conditions |
735B - Urbanization | 746C - Tram |
1278B - A and B | 1353D - Constructing the Array |