#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define AM17 ios_base::sync_with_stdio(false),cin.tie(NULL);
#define yes cout<<"YES\n";
#define no cout<<"NO\n";
#define lenSorts(s) sort(s.begin(), s.end(), [&] (const string &s, const string &t) { return s.size() < t.size();});
int dx4[4] = { -1, 0, 1, 0 };
int dy4[4] = { 0, 1, 0, -1 };
int dx8[] = {+0, +0, -1, +1, +1, +1, -1, -1};
int dy8[] = {-1, +1, +0, +0, +1, -1, +1, -1};
string Dir = "URDL";
template <class T>
istream & operator>> (istream&is , vector<T> &v )
{
for (auto &i:v)
is>> i ;
return is ;
}
template <class T>
ostream & operator<< (ostream&os ,const vector<T> &v )
{
for (auto &i:v)
os << i << " " ;
os << '\n' ;
return os ;
}
ll MOD;
ll fastpow(ll a,ll p)
{
if(p==0)
return 1ll;
if(p&1)
return ((a%MOD) * fastpow(a,p-1))%MOD;
else
{
ll ret=(fastpow(a,p/2));
return ((ret%MOD) * (ret%MOD))%MOD;
}
}
//
////ll w[N];
const int N=2e5+10;
//int parent[N];
//struct DSU{
//// vector<ll>cost;
//// ll mx=0;
// DSU(int n)
// {
//// sz.resize(N);
// for (int i = 0; i <= n ; ++i) {
// parent[i]=i;
//// sz[i]=1;
// }
// }
// int find(int node)
// {
// return parent[node];
//// if(parent[node]==node)
//// return parent[node];
//// return parent[node]= find(parent[node]);
// }
// bool add(int a,int b)
// {
//// a= find(a);
//// b= find(b);
//// if(a==b)
//// return false;
//// if(sz[a]<sz[b])
//// { swap(a,b);}
//// parent[b]=a;
//// sz[a]+=sz[b];
// parent[a]=parent[b];
// return true;
// }
//};
//
int main()
{
int loop=1;
// cin>>loop;
while (loop--)
{
int n;
cin>>n;
vector<int>v(n);
cin>>v;
vector<bool>vis(2e5+5, false);
int mn=0,mx=1;
sort(v.begin(),v.end());
for (int i = 0; i < n; ++i) {
for (int j = -1; j <2 ; ++j) {
if(!vis[v[i]+j])
{
vis[v[i]+j]=true;
mn++;
break;
}
}
}
for (int i = 1; i < n; ++i) {
if(v[i]-v[i-1]<=2)
{v[i]=v[i-1];continue;}
mx++;
}
cout<<mx<<" "<<mn<<endl;
}
}
1271A - Suits | 259B - Little Elephant and Magic Square |
1389A - LCM Problem | 778A - String Game |
1382A - Common Subsequence | 1512D - Corrupted Array |
667B - Coat of Anticubism | 284B - Cows and Poker Game |
1666D - Deletive Editing | 1433D - Districts Connection |
2B - The least round way | 1324A - Yet Another Tetris Problem |
246B - Increase and Decrease | 22E - Scheme |
1566A - Median Maximization | 1278A - Shuffle Hashing |
1666F - Fancy Stack | 1354A - Alarm Clock |
1543B - Customising the Track | 1337A - Ichihime and Triangle |
1366A - Shovels and Swords | 919A - Supermarket |
630C - Lucky Numbers | 1208B - Uniqueness |
1384A - Common Prefixes | 371A - K-Periodic Array |
1542A - Odd Set | 1567B - MEXor Mixup |
669A - Little Artem and Presents | 691B - s-palindrome |