#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <chrono>
#include <cstring>
#include <functional>
#include <iomanip>
#include <iostream>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <vector>
using namespace std;
// BEGIN NO SAD
#define rep(i, a, b) for(int i = a; i < (b); ++i)
#define trav(a, x) for(auto& a : x)
#define all(x) x.begin(), x.end()
#define sz(x) (int)(x).size()
#define mp make_pair
#define pb push_back
#define eb emplace_back
#define lb lower_bound
#define ub upper_bound
typedef vector<int> vi;
#define f first
#define s second
#define derr if(1) cerr
// END NO SAD
template<class Fun>
class y_combinator_result {
Fun fun_;
public:
template<class T>
explicit y_combinator_result(T &&fun): fun_(std::forward<T>(fun)) {}
template<class ...Args>
decltype(auto) operator()(Args &&...args) {
return fun_(std::ref(*this), std::forward<Args>(args)...);
}
};
template<class Fun>
decltype(auto) y_combinator(Fun &&fun) {
return y_combinator_result<std::decay_t<Fun>>(std::forward<Fun>(fun));
}
template<class T>
bool updmin(T& a, T b) {
if(b < a) {
a = b;
return true;
}
return false;
}
template<class T>
bool updmax(T& a, T b) {
if(b > a) {
a = b;
return true;
}
return false;
}
typedef int64_t ll;
struct barrett_reduction {
unsigned mod;
uint64_t div;
barrett_reduction(unsigned m) : mod(m), div(-1LLU / m) {}
unsigned operator()(uint64_t a) const {
#ifdef __SIZEOF_INT128__
uint64_t q = uint64_t(__uint128_t(div) * a >> 64);
uint64_t r = a - q * mod;
return unsigned(r < mod ? r : r - mod);
#endif
return unsigned(a % mod);
}
};
template<const int &MOD, const barrett_reduction &barrett>
struct _b_int {
int val;
_b_int(int64_t v = 0) {
if (v < 0) v = v % MOD + MOD;
if (v >= MOD) v %= MOD;
val = int(v);
}
_b_int(uint64_t v) {
if (v >= uint64_t(MOD)) v %= MOD;
val = int(v);
}
_b_int(int v) : _b_int(int64_t(v)) {}
_b_int(unsigned v) : _b_int(uint64_t(v)) {}
static int inv_mod(int a, int m = MOD) {
// https://en.wikipedia.org/wiki/Extended_Euclidean_algorithm#Example
int g = m, r = a, x = 0, y = 1;
while (r != 0) {
int q = g / r;
g %= r; swap(g, r);
x -= q * y; swap(x, y);
}
return x < 0 ? x + m : x;
}
explicit operator int() const { return val; }
explicit operator unsigned() const { return val; }
explicit operator int64_t() const { return val; }
explicit operator uint64_t() const { return val; }
explicit operator double() const { return val; }
explicit operator long double() const { return val; }
_b_int& operator+=(const _b_int &other) {
val -= MOD - other.val;
if (val < 0) val += MOD;
return *this;
}
_b_int& operator-=(const _b_int &other) {
val -= other.val;
if (val < 0) val += MOD;
return *this;
}
static unsigned fast_mod(uint64_t x) {
#if !defined(_WIN32) || defined(_WIN64)
return barrett(x);
#endif
// Optimized mod for Codeforces 32-bit machines.
// x must be less than 2^32 * MOD for this to work, so that x / MOD fits in an unsigned 32-bit int.
unsigned x_high = unsigned(x >> 32), x_low = unsigned(x);
unsigned quot, rem;
asm("divl %4\n"
: "=a" (quot), "=d" (rem)
: "d" (x_high), "a" (x_low), "r" (MOD));
return rem;
}
_b_int& operator*=(const _b_int &other) {
val = fast_mod(uint64_t(val) * other.val);
return *this;
}
_b_int& operator/=(const _b_int &other) {
return *this *= other.inv();
}
friend _b_int operator+(const _b_int &a, const _b_int &b) { return _b_int(a) += b; }
friend _b_int operator-(const _b_int &a, const _b_int &b) { return _b_int(a) -= b; }
friend _b_int operator*(const _b_int &a, const _b_int &b) { return _b_int(a) *= b; }
friend _b_int operator/(const _b_int &a, const _b_int &b) { return _b_int(a) /= b; }
_b_int& operator++() {
val = val == MOD - 1 ? 0 : val + 1;
return *this;
}
_b_int& operator--() {
val = val == 0 ? MOD - 1 : val - 1;
return *this;
}
_b_int operator++(int) { _b_int before = *this; ++*this; return before; }
_b_int operator--(int) { _b_int before = *this; --*this; return before; }
_b_int operator-() const {
return val == 0 ? 0 : MOD - val;
}
friend bool operator==(const _b_int &a, const _b_int &b) { return a.val == b.val; }
friend bool operator!=(const _b_int &a, const _b_int &b) { return a.val != b.val; }
friend bool operator<(const _b_int &a, const _b_int &b) { return a.val < b.val; }
friend bool operator>(const _b_int &a, const _b_int &b) { return a.val > b.val; }
friend bool operator<=(const _b_int &a, const _b_int &b) { return a.val <= b.val; }
friend bool operator>=(const _b_int &a, const _b_int &b) { return a.val >= b.val; }
_b_int inv() const {
return inv_mod(val);
}
_b_int pow(int64_t p) const {
if (p < 0)
return inv().pow(-p);
_b_int a = *this, result = 1;
while (p > 0) {
if (p & 1)
result *= a;
p >>= 1;
if (p > 0)
a *= a;
}
return result;
}
friend ostream& operator<<(ostream &os, const _b_int &m) {
return os << m.val;
}
friend istream& operator>>(istream &is, _b_int &m) {
int64_t x;
is >> x;
m = x;
return is;
}
};
int MOD = 998244353;
barrett_reduction barrett(MOD);
using mnum = _b_int<MOD, barrett>;
void rsolve() {
int n;
cin >> n;
vector<int> v(n);
for(auto& x: v) cin >> x;
vector<mnum> dp(100005);
vector<mnum> ndp(100005);
vector<int> lastupd(100005, -1);
vector<int> vals;
dp[v[n-1]] = 1;
vals.pb(v[n-1]);
lastupd[v[n-1]] = n-1;
mnum ret = 0;
for(int i = n-2; i >= 0; i--) {
ndp[v[i]] = 1;
lastupd[v[i]] = i;
vector<int> nvals;
nvals.pb(v[i]);
for(auto key: vals) {
assert(lastupd[key] <= i+1);
auto val = dp[key];
if(v[i] <= key) {
ndp[v[i]] += val;
continue;
}
int need = (v[i] + key - 1) / key;
ret += (need-1) * val * (i+1);
if(lastupd[v[i]/need] != i) {
lastupd[v[i]/need] = i;
ndp[v[i]/need] = 0;
nvals.pb(v[i]/need);
}
ndp[v[i] / need] += val;
}
vals.swap(nvals);
dp.swap(ndp);
}
cout << ret << "\n";
}
void solve() {
int t;
cin >> t;
while(t--) rsolve();
}
// what would chika do
// are there edge cases (N=1?)
// are array sizes proper (scaled by proper constant, for example 2* for koosaga tree)
// integer overflow?
// DS reset properly between test cases
// are you doing geometry in floating points
// are you not using modint when you should
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
solve();
}
1409A - Yet Another Two Integers Problem | 977A - Wrong Subtraction |
263A - Beautiful Matrix | 180C - Letter |
151A - Soft Drinking | 1352A - Sum of Round Numbers |
281A - Word Capitalization | 1646A - Square Counting |
266A - Stones on the Table | 61A - Ultra-Fast Mathematician |
148A - Insomnia cure | 1650A - Deletions of Two Adjacent Letters |
1512A - Spy Detected | 282A - Bit++ |
69A - Young Physicist | 1651A - Playoff |
734A - Anton and Danik | 1300B - Assigning to Classes |
1647A - Madoka and Math Dad | 710A - King Moves |
1131A - Sea Battle | 118A - String Task |
236A - Boy or Girl | 271A - Beautiful Year |
520B - Two Buttons | 231A - Team |
479C - Exams | 1030A - In Search of an Easy Problem |
158A - Next Round | 71A - Way Too Long Words |