import math
t = int(input())
for i in range(t) :
n = int(input())
lst = [j for j in range(n)]
ed = n - 1
while ed >= 0:
tmp = int(math.ceil(math.sqrt(ed)))
st = tmp * tmp - ed
i1 = st
i2 = ed
while i1 < i2 :
lst[i1], lst[i2] = lst[i2], lst[i1]
i1 += 1
i2 += -1
ed = st - 1
for i in lst :
print(i, end=" ")
print("\n")
#include <bits/stdc++.h>
using namespace std;
#define mp make_pair
#define pb push_back
#define int long long
#define pii pair<int, int>
#define fi first
#define se second
#define all(v) v.begin(), v.end()
#define trace(x) cout << '>' << #x << ':' << x << "\n"
#define trace2(x,y) cout<< '>' << #x << ':' << x << " | " << #y << ':' << y << "\n"
#define trace3(a,b,c) cout<<#a<<"="<<(a)<<", "<<#b<<"="<<(b)<<", "<<#c<<"="<<(c)<<"\n"
#define trace4(a,b,c,d) cout<<#a<<"="<<(a)<<", "<<#b<<"="<<(b)<<", "<<#c<<"="<<(c)<<", "<<#d<<"="<<(d)<<"\n"
template <typename T>
void print(T var){
cout << var << ' ';
return;
}
template <typename T>
void print(vector <T> var){
for (auto x: var)
print(x);
cout << "\n";
return;
}
int dx[4] = {-1, 0, 1, 0};
int dy[4] = {0, -1, 0, 1};
const int mod = 1e9+7;
bool sq(int x) {
int xx = sqrt(x);
return (xx*xx==x);
}
signed main(){
ios_base::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
int t;
cin >> t;
while (t--) {
int n;
cin >> n;
vector<int> v(n);
iota(all(v),0);
for (int i = n-1; i >= 0; i--) {
for (int j = i; j >= 0; j--) {
if (sq(i+j)) {
reverse(v.begin()+j, v.begin()+i+1);
i = j;
break;
}
}
}
for (int i: v) cout << i << ' ';
cout << '\n';
}
}
368B - Sereja and Suffixes | 1665C - Tree Infection |
1665D - GCD Guess | 29A - Spit Problem |
1097B - Petr and a Combination Lock | 92A - Chips |
1665B - Array Cloning Technique | 1665A - GCD vs LCM |
118D - Caesar's Legions | 1598A - Computer Game |
1605A - AM Deviation | 1461A - String Generation |
1585B - Array Eversion | 1661C - Water the Trees |
1459A - Red-Blue Shuffle | 1661B - Getting Zero |
1661A - Array Balancing | 1649B - Game of Ball Passing |
572A - Arrays | 1455A - Strange Functions |
1566B - MIN-MEX Cut | 678C - Joty and Chocolate |
1352E - Special Elements | 1520E - Arranging The Sheep |
1157E - Minimum Array | 1661D - Progressions Covering |
262A - Roma and Lucky Numbers | 1634B - Fortune Telling |
1358A - Park Lighting | 253C - Text Editor |