import re
import functools
import random
import sys
import os
import math
from collections import Counter, defaultdict, deque
from functools import lru_cache, reduce
from itertools import accumulate, combinations, permutations
from heapq import nsmallest, nlargest, heappushpop, heapify, heappop, heappush
from io import BytesIO, IOBase
from copy import deepcopy
import threading
from typing import *
from operator import add, xor, mul, ior, iand, itemgetter
import bisect
BUFSIZE = 4096
inf = float('inf')
class FastIO(IOBase):
newlines = 0
def __init__(self, file):
self._fd = file.fileno()
self.buffer = BytesIO()
self.writable = "x" in file.mode or "r" not in file.mode
self.write = self.buffer.write if self.writable else None
def read(self):
while True:
b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE))
if not b:
break
ptr = self.buffer.tell()
self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr)
self.newlines = 0
return self.buffer.read()
def readline(self):
while self.newlines == 0:
b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE))
self.newlines = b.count(b"\n") + (not b)
ptr = self.buffer.tell()
self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr)
self.newlines -= 1
return self.buffer.readline()
def flush(self):
if self.writable:
os.write(self._fd, self.buffer.getvalue())
self.buffer.truncate(0), self.buffer.seek(0)
class IOWrapper(IOBase):
def __init__(self, file):
self.buffer = FastIO(file)
self.flush = self.buffer.flush
self.writable = self.buffer.writable
self.write = lambda s: self.buffer.write(s.encode("ascii"))
self.read = lambda: self.buffer.read().decode("ascii")
self.readline = lambda: self.buffer.readline().decode("ascii")
sys.stdin = IOWrapper(sys.stdin)
sys.stdout = IOWrapper(sys.stdout)
input = lambda: sys.stdin.readline().rstrip("\r\n")
def I():
return input()
def II():
return int(input())
def MII():
return map(int, input().split())
def LI():
return list(input().split())
def LII():
return list(map(int, input().split()))
def GMI():
return map(lambda x: int(x) - 1, input().split())
def LGMI():
return list(map(lambda x: int(x) - 1, input().split()))
from types import GeneratorType
def bootstrap(f, stack=[]):
def wrappedfunc(*args, **kwargs):
if stack:
return f(*args, **kwargs)
else:
to = f(*args, **kwargs)
while True:
if type(to) is GeneratorType:
stack.append(to)
to = next(to)
else:
stack.pop()
if not stack:
break
to = stack[-1].send(to)
return to
return wrappedfunc
class SegmentTree:
def __init__(self, n, merge):
self.n = n
self.tree = [5 * 10 ** 5] * (2 * self.n)
self._merge = merge
def query(self, ql, qr):
lans = rans = 5 * 10 ** 5
ql += self.n
qr += self.n + 1
while ql < qr:
if ql % 2:
lans = self._merge(lans, self.tree[ql])
ql += 1
if qr % 2:
qr -= 1
rans = self._merge(rans, self.tree[qr])
ql //= 2
qr //= 2
return self._merge(lans, rans)
def update(self, index, value):
index += self.n
self.tree[index] = value
while index:
index //= 2
self.tree[index] = self._merge(self.tree[2 * index], self.tree[2 * index + 1])
class FenwickTree:
def __init__(self, n):
self.n = n
self.bit = [0] * n
def sum(self, r):
res = 0
while r >= 0:
res += self.bit[r]
r = (r & (r + 1)) - 1
return res
def rsum(self, l, r):
return self.sum(r) - self.sum(l - 1)
def add(self, idx, delta):
while idx < self.n:
self.bit[idx] += delta
idx = idx | (idx + 1)
def solve(nums, k):
n = len(nums)
dp = [0] * n
for i in range(n-1, -1, -1):
if nums[i] < 10 ** 5:
idx = seg.query(nums[i] + 1, min(10 ** 5 - 1, nums[i] + k))
if idx < n: dp[i] = dp[idx] + fenwick.rsum(nums[i] + 1, nums[idx])
fenwick.add(nums[i], 1)
seg.update(nums[i], i)
ans = sum(dp)
for i in range(n):
fenwick.add(nums[i], -1)
seg.update(nums[i], 5 * 10 ** 5)
return ans
t = II()
seg = SegmentTree(10 ** 5, lambda x, y: x if x <= y else y)
fenwick = FenwickTree(10 ** 5)
count = [0] * (10 ** 5)
for _ in range(t):
n, k = MII()
nums = LGMI()
ans = 0
for num in nums:
count[num] += 1
ans += count[num]
if k: ans += solve(nums, k) + solve(nums[::-1], k)
for num in nums: count[num] -= 1
print(ans)
1657C - Bracket Sequence Deletion | 1657B - XY Sequence |
1009A - Game Shopping | 1657A - Integer Moves |
230B - T-primes | 630A - Again Twenty Five |
1234D - Distinct Characters Queries | 1183A - Nearest Interesting Number |
1009E - Intercity Travelling | 1637B - MEX and Array |
224A - Parallelepiped | 964A - Splits |
1615A - Closing The Gap | 4C - Registration System |
1321A - Contest for Robots | 1451A - Subtract or Divide |
1B - Spreadsheet | 1177A - Digits Sequence (Easy Edition) |
1579A - Casimir's String Solitaire | 287B - Pipeline |
510A - Fox And Snake | 1520B - Ordinary Numbers |
1624A - Plus One on the Subset | 350A - TL |
1487A - Arena | 1520D - Same Differences |
376A - Lever | 1305A - Kuroni and the Gifts |
1609A - Divide and Multiply | 149B - Martian Clock |