/**
____ ____ ____ ____ ____ ____
||l |||e |||i |||n |||a |||d ||
||__|||__|||__|||__|||__|||__||
|/__\|/__\|/__\|/__\|/__\|/__\|
**/
#include<bits/stdc++.h>
#define endl '\n'
using namespace std;
typedef long long ll;
void speed()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
cout.tie(NULL);
}
const int maxn = 5e5 + 10;
const int maxlog = 21;
int n, p[maxn], timer, tin[maxn], tout[maxn], depth[maxn];
int dp[maxlog][maxn];
vector < int > g[maxn];
void dfs(int v, int p)
{
tin[v] = ++ timer;
dp[0][v] = p;
for (int j = 1; j < maxlog; j ++)
{
if (dp[j - 1][v] == -1)
dp[j][v] = -1;
else
dp[j][v] = dp[j - 1][dp[j - 1][v]];
}
for (int u : g[v])
{
if (u == p)
continue;
depth[u] = depth[v] + 1;
dfs(u, v);
}
tout[v] = timer;
}
int fen[maxn];
void add(int v)
{
for (int i = v; i <= n; i += (i & -i))
fen[i] ++;
}
int sum(int v)
{
int s = 0;
for (int i = v; i > 0; i -= (i & -i))
s += fen[i];
return s;
}
int sub_size(int v)
{
///cout << "tin " << tin[v] << " " << tout[v] << endl;
return sum(tout[v]) - sum(tin[v] - 1);
}
void add_vertex(int v)
{
add(tin[v]);
}
int jump(int v, int x)
{
for (int j = maxlog - 1; j >= 0; j --)
{
if ((x & (1 << j)) > 0)
v = dp[j][v];
}
return v;
}
void solve()
{
cin >> n;
for (int i = 1; i <= n; i ++)
{
g[i].clear();
fen[i] = 0;
}
timer = 0;
for (int i = 2; i <= n; i ++)
{
cin >> p[i];
g[p[i]].push_back(i);
}
dfs(1, -1);
add_vertex(1);
int centroid = 1, mx = 0;
for (int i = 2; i <= n; i ++)
{
add_vertex(i);
if (tin[centroid] <= tin[i] && tout[i] <= tout[centroid])
{
int v = jump(i, depth[i] - depth[centroid] - 1), sz = sub_size(v);
///cout << "node " << v << endl;;
if (sz >= (i + 1) / 2)
{
centroid = v;
mx = i / 2;
}
else
mx = max(mx, sz);
}
else
{
int sz = sub_size(centroid);
if ((i - sz) >= (i + 1) / 2)
{
centroid = dp[0][centroid];
mx = i / 2;
}
else
mx = max(mx, (i - sz));
}
cout << i - 2 * mx << " ";
}
cout << endl;
}
int main()
{
speed();
int t;
cin >> t;
while(t --)
solve();
return 0;
}
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