import heapq
def main():
p,y = [int(i) for i in input().split()]
for x in reversed(range(p+1,y+1)):
z = 0
i = 2
for i in range(2,p+1):
if x%i==0:
z = 1
break
if i*i>x:
break
if z == 0:
print(x)
return
print(-1)
return
if __name__ == "__main__":
main()
#include<bits/stdc++.h>
using namespace std;
#define int long long
#define ll long long
#define ld long double
#define all(x) x.begin(), x.end()
#define SORT(x) sort(all(x))
#define UNIQUE(x) sort(all(x)), x.erase(unique(all(x)), x.end())
#define count(s, c) count(all(s), c)
#define pii pair<int, int>
#define pll pair<ll, ll>
#define si(c) (int)(c).size()
#define pb push_back
#define eb emplace_back
#define ff first
#define ss second
template <class T> void scan(T &a) { cin >> a; }
void IN() {}
template <class Head, class... Tail> void IN(Head &head, Tail &...tail) {
scan(head);
IN(tail...);
}
#define INT(...)\
int __VA_ARGS__;\
IN(__VA_ARGS__)
#define LL(...)\
ll __VA_ARGS__;\
IN(__VA_ARGS__)
#define STR(...)\
string __VA_ARGS__;\
IN(__VA_ARGS__)
#define CHR(...)\
char __VA_ARGS__;\
IN(__VA_ARGS__)
#define DBL(...)\
double __VA_ARGS__;\
IN(__VA_ARGS__)
#define TEST \
INT(testcases); \
while(testcases--)
#define vi vector<int>
#define vll vector<ll>
#define vpi vector<pii>
#define vpll vector<pll>
#define vec(type, name, ...) vector<type> name(__VA_ARGS__)
#define VEC(type, name, size) \
vector<type> name(size); \
IN(name)
#define vv(type, name, h, ...) vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define VV(type, name, h, w)\
vector<vector<type>> name(h, vector<type>(w)); \
IN(name)
#define vvv(type, name, h, w, ...) vector<vector<vector<type>>> name(h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...) \
vector<vector<vector<vector<type>>>> name(a, vector<vector<vector<type>>>(b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))
#define mt make_tuple
#define lb(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define ub(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define MIN(container) min_element(all(container))
#define MAX(container) max_element(all(container))
#define SUM(container) accumulate(all(container), 0ll)
template<typename T> static constexpr T inf = numeric_limits<T>::max()/2;
const double EPS = 1E-9;
const int INF = 1000000000;
const ll INF64 = (ll) 1E18;
const double PI = 3.1415926535897932384626433832795;
template<typename _Tp>
istream& operator >> (istream& i, vector<_Tp>& v){
for(_Tp& x : v)
i >> x;
return i;
}
template<class T>
vector<T>& operator -- (vector<T>& v){
for(T&x: v) --x;
return v;
}
template<class T>
vector<T>& operator ++ (vector<T>& v){
for(T&x: v) ++x;
return v;
}
template <class T> ostream &operator<<(ostream &os, const vector<T> &v) {
for(auto it = begin(v); it != end(v); ++it) {
if(it == begin(v))
os << *it;
else
os << " " << *it;
}
return os;
}
template <class T, class S> ostream &operator<<(ostream &os, const pair<T, S> &p) {
os << p.first << " " << p.second;
return os;
}
template <class T, class S> inline bool chmax(T &a, const S &b) { return (a < b ? a = b, 1 : 0); }
template <class T, class S> inline bool chmin(T &a, const S &b) { return (a > b ? a = b, 1 : 0); }
vi iota(int n) {
vi a(n);
iota(all(a), 0);
return a;
}
vector<pll> factor(ll x) {
vector<pll> ans;
for(ll i = 2; i * i <= x; i++)
if(x % i == 0) {
ans.push_back({i, 1});
while((x /= i) % i == 0) ans.back().second++;
}
if(x != 1) ans.push_back({x, 1});
return ans;
}
template <class T> vector<T> divisor(T x) {
vector<T> ans;
for(T i = 1; i * i <= x; i++)
if(x % i == 0) {
ans.pb(i);
if(i * i != x) ans.pb(x / i);
}
return ans;
}
int p, y;
bool ok(int num){
for(int i=2; i<=p && i*i<=num; ++i)
if(num % i == 0)
return false;
return true;
}
signed main(){
ios::sync_with_stdio(false);
cin.tie(0);
cin >> p >> y;
for(; y>p; --y) if(ok(y)){
cout << y << endl;
return 0;
}
cout << -1;
return 0;
}
78A - Haiku | 1287A - Angry Students |
1428A - Box is Pull | 234B - Reading |
581B - Luxurious Houses | 1481C - Fence Painting |
935A - Fafa and his Company | 22A - Second Order Statistics |
1720B - Interesting Sum | 1720A - Burenka Plays with Fractions |
3A - Shortest path of the king | 1720C - Corners |
574A - Bear and Elections | 352B - Jeff and Periods |
1244A - Pens and Pencils | 1670A - Prof Slim |
1189A - Keanu Reeves | 678A - Johny Likes Numbers |
1699C - The Third Problem | 1697D - Guess The String |
754B - Ilya and tic-tac-toe game | 760A - Petr and a calendar |
1573A - Countdown | 166A - Rank List |
1631B - Fun with Even Subarrays | 727A - Transformation from A to B |
822B - Crossword solving | 1623A - Robot Cleaner |
884B - Japanese Crosswords Strike Back | 862B - Mahmoud and Ehab and the bipartiteness |