#include<bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>
using namespace __gnu_pbds;
using namespace std;
template<typename T>
using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
#define stup ios_base::sync_with_stdio(false);cin.tie(0);cout.tie(0)
#define ll long long
#define EPS 1e-10
#define PI 3.14159265359
const ll mod = 1e9 + 7;
const ll INF = 3e18;
const int N = 2e5 + 1;
//#define endl '\n'
int sgn(int x) { return (x > 0) - (x < 0); }
template<class T>
struct Point {
typedef Point P;
T x, y;
explicit Point(T x=0, T y=0) : x(x), y(y) {}
bool operator<(P p) const { return tie(x,y) < tie(p.x,p.y); }
bool operator==(P p) const { return tie(x,y)==tie(p.x,p.y); }
P operator+(P p) const { return P(x+p.x, y+p.y); }
P operator-(P p) const { return P(x-p.x, y-p.y); }
P operator*(T d) const { return P(x*d, y*d); }
P operator/(T d) const { return P(x/d, y/d); }
T dot(P p) const { return x*p.x + y*p.y; }
T cross(P p) const { return x*p.y - y*p.x; }
T cross(P a, P b) const { return (a-*this).cross(b-*this); }
T dist2() const { return x*x + y*y; }
double dist() const { return sqrt((double)dist2()); }
// angle to x-axis in interval [-pi, pi]
double angle() const { return atan2(y, x); }
P unit() const { return *this/dist(); } // makes dist()=1
P perp() const { return P(-y, x); } // rotates +90 degrees
P normal() const { return perp().unit(); }
// returns point rotated 'a' radians ccw around the origin
P rotate(double a) const {
return P(x*cos(a)-y*sin(a),x*sin(a)+y*cos(a)); }
friend ostream& operator<<(ostream& os, P p) {
return os << "(" << p.x << "," << p.y << ")"; }
};
#define point Point<int>
bool onSegment(point s, point e, point p) {
return p.cross(s, e) == 0 && (s - p).dot(e - p) <= 0;
}
vector<point> segInter(point a, point b, point c, point d) {
auto oa = c.cross(d, a), ob = c.cross(d, b),
oc = a.cross(b, c), od = a.cross(b, d);
// Checks if intersection is single non-endpoint point.
if (sgn(oa) * sgn(ob) < 0 && sgn(oc) * sgn(od) < 0)
return {(a * ob - b * oa) / (ob - oa)};
set<point> s;
if (onSegment(c, d, a)) s.insert(a);
if (onSegment(c, d, b)) s.insert(b);
if (onSegment(a, b, c)) s.insert(c);
if (onSegment(a, b, d)) s.insert(d);
vector<point>res;
for (auto x : s){
res.push_back(x);
}
return res;
}
bool inPolygon(vector<point> &p, point a, bool strict = true) {
int cnt = 0;
for (int i = 0; i<p.size();i++) {
point q = p[(i + 1) % p.size()];
if (onSegment(p[i], q, a)) return !strict;
//or: if (segDist(p[i], q, a) <= eps) return !strict;
cnt ^= ((a.y<p[i].y) - (a.y<q.y)) * a.cross(p[i], q) > 0;
}
return cnt;
}
void solve ()
{
vector<point> s1;
vector<point> s2;
for (int i = 1; i<=4;i++){
int x,y; cin >> x>>y;
s1.push_back(point(x,y));
}
for (int i = 1; i<=4;i++){
int x,y;
cin >> x >> y;
s2.push_back(point(x,y));
}
for (int i = 0; i<4;i++){
point p = s1[i];
point q = s1[(i+1)%4];
for (int j = 0; j<4;j++){
point p2 = s2[j];
point q2 = s2[(j+1)%4];
if (segInter(p,q,p2,q2).size()){
cout << "YES" << endl;
return;
}
}
}
for (int i = 0; i<4;i++){
if (inPolygon(s2,s1[i]) || inPolygon(s1,s2[i])){
cout << "YES" << endl;
return;
}
}
cout << "NO" << endl;
}
int32_t main() {
stup;
int tes = 1;
//cin >> tes;
for (int i = 1; i<=tes;i++)
{
solve();
}
}
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