"""
# Definition for a Node.
class Node:
def __init__(self, val, prev, next, child):
self.val = val
self.prev = prev
self.next = next
self.child = child
"""
class Solution:
def trav(self,head1):
root = head1
if not root:
return None
while root:
a = None
if root.child:
a = self.trav(root.child)
if a:
a.prev = head1
temp = root.next
root.next = a
while root.next:
root = root.next
root.next = temp
root = root.next
return head1
def flatten(self, head: 'Node') -> 'Node':
if not head:
return None
root = self.trav(head)
temp = root
temp.prev = None
temp.child= None
last = temp
temp = temp.next
while temp:
temp.child = None
temp.prev = last
last = temp
temp = temp.next
return root
1244E - Minimizing Difference | 1688A - Cirno's Perfect Bitmasks Classroom |
219A - k-String | 952A - Quirky Quantifiers |
451B - Sort the Array | 1505H - L BREAK into program |
171E - MYSTERIOUS LANGUAGE | 630D - Hexagons |
1690D - Black and White Stripe | 1688D - The Enchanted Forest |
1674C - Infinite Replacement | 712A - Memory and Crow |
1676C - Most Similar Words | 1681A - Game with Cards |
151C - Win or Freeze | 1585A - Life of a Flower |
1662A - Organizing SWERC | 466C - Number of Ways |
1146A - Love "A" | 1618D - Array and Operations |
1255A - Changing Volume | 1710C - XOR Triangle |
415C - Mashmokh and Numbers | 8A - Train and Peter |
591A - Wizards' Duel | 1703G - Good Key Bad Key |
1705A - Mark the Photographer | 1707A - Doremy's IQ |
1706B - Making Towers | 1325B - CopyCopyCopyCopyCopy |