false

87

class ExampleScene extends Phaser.Scene {  // … Previous code  update() {    if (gameState.cursors.right.isDown) {      gameState.exampleSprite.setVelocityX(100);      gameState.exampleSprite.anims.play('movement', true);      // The sprite is facing its original direction      gameState.exampleSprite.flipX = false;    } else if ( gameState.cursors.left.isDown) {      gameState.exampleSprite.setVelocityX(-100);      gameState.exampleSprite.anims.play('movement', true);      // The sprite is facing its flipped direction      gameState.exampleSprite.flipX = true;    }  }}
var app3 = new Vue({
  el: '#app-3',
  data: {
    seen: false
  }
})

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