ReadProcessMemory(hProcess, (LPCVOID)(onlinePlayer + 0x14D0), &oClientSoldier, sizeof(DWORD_PTR), NULL); if (!IsValid(oClientSoldier)); cout << "oClientSoldier = 0x" << hex << oClientSoldier << endl; // I read shit ReadProcessMemory(hProcess, (LPCVOID)(oClientSoldier + 0xBF0), &spottingTargetComponentData, sizeof(DWORD_PTR), NULL); if (!IsValid(spottingTargetComponentData)); cout << "spottingTargetComponentData = 0x" << hex << spottingTargetComponentData << endl; cout << "spottingTargetComponentData = " << dec << spottingTargetComponentData << endl; ReadProcessMemory(hProcess, (LPCVOID)(spottingTargetComponentData + 0x50), &spotType, sizeof(int), NULL); cout << "spotType = 0x" << hex << spotType << endl << endl;