c# unity detect any keyboard input

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c# unity detect any keyboard input -

// Detect any keyboard input but not mouse input
private void Update()
{
	if (Input.anyKeyDown && !(Input.GetMouseButtonDown(0) 
    	|| !Input.GetMouseButtonDown(1) || !Input.GetMouseButtonDown(2)))
	{
    	Debug.Log("No mouse pressed!");
	}
}

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