design pattern for so many conditions c#

96

design pattern for so many conditions c# -

class ActionState
{
  public bool Condition1{get;set;}
  public bool Condition2{get;set;}
  public bool Condition3{get;set;}
}

abstract class ActionDispatcher
{
  protected abstract void ExecuteAction1();
  protected abstract void ExecuteAction2();
  protected abstract void ExecuteAction2();

  public void Action1(ActionState state)
  {
    if(state.Condition1 && state.Condition2)
    {
      ExecuteAction1();
    }
  }

  public void Action2(ActionState state)
  {
    if(state.Condition2 && state.Condition3)
    {
      ExecuteAction2();
    }
  }

  public void Action3(ActionState state)
  {
    if(state.Condition1 && state.Condition2 && state.Condition3)
    {
      ExecuteAction3();
    }
  }

  public void AllActions(ActionState state)
  {
    // Execute all actions depending on the state
    Action1(state);
    Action2(state);
    Action3(state);
  }
}

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