unity new input system keydown

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unity new input system keydown -

using UnityEngine;
using UnityEngine.InputSystem;
public class ReportMousePosition : MonoBehaviour
{
    void Update()
    {
        Vector2 mousePosition = Mouse.current.position.ReadValue();
        if(Keyboard.current.anyKey.wasPressedThisFrame)
        {
            Debug.Log("A key was pressed");
        }
        if (Gamepad.current.aButton.wasPressedThisFrame)
        {
            Debug.Log("A button was pressed");
        }
    }
}Copy

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