import pygame
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
location -= 1
if event.key == pygame.K_RIGHT:
location += 1
keys = pygame.key.get_pressed()
if keys[K_LEFT]:
print("left")
while not done:
for e in event.get():
if e.type == KEYDOWN:
keys = key.get_pressed()
if e.type == QUIT or keys[K_ESCAPE]:
done = True
if keys[K_DOWN]:
print "DOWN"